Phriction Documentation Mutable Mutable for Unreal Engine User Documentation Node Reference Morph Material Node History Version 3 vs 4
Version 3 vs 4
Version 3 vs 4
Content Changes
Content Changes
{F106305,size=full}
---
==Function==
Fully activate one morph of a parent's material.
---
==Use Cases==
Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.
---
==Node Properties==
{F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that will have its morph applied.
**Morph Target **(dropdown)**:** Target morph to apply. It will be applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control.
---
==Output Pins==
**Material:** Material with the morph applied.
{F106305,size=full}
---
==Function==
Fully activate one morph of a parent's material.
---
==Use Cases==
Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.
---
==Node Properties==
{F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that has its morph activated.
**Morph Target **(dropdown)**:** Target morph to apply. It's applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control.
---
==Output Pins==
**Material:** Material with the morph applied.
{F106305,size=full}
---
==Function==
Fully activate one morph of a parent's material.
---
==Use Cases==
Activate a morph when a child customizable object is activated, like an ear deformation for very heavy earrings.
---
==Node Properties==
{F106307,size=full,layout=left,float}**(Material dropdown):** Parent material that will havehas its morph appliedctivated.
**Morph Target **(dropdown)**:** Target morph to apply. It will beIt's applied with a weight of 1.0. If any other weight is required, there's the [[/w/mutable/unreal-engine-4/user-documentation/nodes/mesh-morph/|Mesh Morph Node]] offering finer control.
---
==Output Pins==
**Material:** Material with the morph applied.