Phriction Documentation Mutable Mutable for Unreal Engine Getting started Changelog History Version 7 vs 29
Version 7 vs 29
Version 7 vs 29
Content Changes
Content Changes
= Version 1.1 =
This version is for Unreal Engine 4.25
**`Mutable:`**
- **New**: We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
- **Fix**: Fixed some errors when changing states in the preview instance properties due to sorting states by name.
- **New**: We’ve added a tooltip that shows the name and the address of the Int Parameters.
- **Fix**: We now ensure copying android libs on deploy.
- **Fix**: Mesh conversion and skinning now work perfectly.
- **Update**: We avoid multiple Group Nodes using the same name.
- **New**: Added Copy/Paste/Reset to the Instance Editor.
- **Fix**: Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
- **Update**: We’ve updated Customizable Objects and Customizable Object Instances icon colors.
- **Fix**: Layout generation fix for automatic LODs.
- **New**: We’ve added a mipmap to all textures per LOD when using automatic LODs.
- **Fix**: Duplicated Groups and Parameter names.
- **Update**: Convert meshes using rendering index buffs instead of import.
- **New**: Add blueprint access to cylindrical projector angle.
- **Update**: We’ve updated our warning/errors logs. Now more info is going to be given.
- **Fix**: We’ve fixed alpha slider from Multilayer projector, instance properties panel.
- **Fix**: Fixed crash when compiling only selected options in an empty Customizable Object.
- **Fix**: Fixes for non-unity builds.
- **Fix**: Modifying a parameter using an invalid index won’t crash now the engine.
- **New**: Added plugin icon. WIP Customizable Object and Customizable Object Icons.
- **Fix**: Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
- **Update**: We’ve added a basic definition of ReferenceSkeletalMesh and Reference Texture to their tooltips.
- **Fix**: Instance properties UI now update after editing sliders.
- **Fix**: Post Duplicated and added warning when duplicated node ids are found.
- **Fix**: Changing float parameter names now updates their pin names correctly.
- **Fix**: Having an asset in an “inconsistent” state won’t crash the engine.
- **Fix**: After the first compilation of a CO, message “finished compiling” will appear correctly.
- **Update**: We have improved the display of multilayer projectors.
- **Fix**: UV display will show now all LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same name.
- **New**: Added NodeTextureBinaries.
- **Fix**: We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
- **New**: We’ve added LOD info to Skeletal Mesh Node Pin names.
- **Fix**: Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
- **New**: We now force specific paths for android libs so that unreal build can guess the architecture that is being used.
- **Fix**: Now Vector Parameters can “Show Pin on Node” functionality.
- **Fix**: Engine won’t crash when updating distance to player due to partially destroyed pawn.
- **Update**: CentralActor is now handled by TWeakObjectPtr and not raw pointers.
- **Update**: We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
- **Fix**: No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
- **Fix**: No mode baking problems due to missing skin weights after regenerating imported model.
- **Fix**: Missing referenced nodes after duplicating Customizable Objects.
- **Fix**: Clip Mesh Morph rotation angle now updates correctly in real time.
- **Fix**: No more crashes after switching levels.
- **New**: Added missing functionalities for Advanced Preview Settings.
- **Update**: We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.
**`Cyborg Demo:`**
- **Update**: We’ve added thumbnails to the shirt stickers.
- **Fix**: Color widget sliders now update on real time on gamepad.
- **Update**: We have reversed our controls on the projector widget.
- **Fix**: Gamepad/controller navigation has been improved.
- **Fix**: Splash for packaged projects should appear now correctly in consoles.
- **Fix**: Console title ID is now correctly set up.
- **Update**: We’ve updated our Splash.
- **Fix**: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
- **Fix**: We decided to toggle off run time texture compression on states for the tattoos and eyes.
- **Fix**: T-Shirt sticker projection should be now set correctly.
- **Update**: Character instance for our Lobby has been updated.
- **New**: Our lobby characters are now fully animated.
- **Update**: Changed our UI text font.
- **Fix**: We’ve removed double negative that introduced differences in gamepad handling.
- **Improvement**: Projector widget initialization has been improved.
- **Update**: UV layouts and textures have been updated for Cyborg Arms and Trousers.
- **Update**: We’ve lowered settings for consoles.
- **Update**: Updated console branding.
- **Update**: UI textures compression mode updated to UI.
- **Fix**: Fixed some warning about Nodelds.
- **Fix**: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
- **Update**: We’ve changed Widget function names clearer.
- **Update**: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
- **Fix**: Scars skin tone has been fixed.
- **Update**: Transition from TPose to Idle.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: We have removed camera panning.
- **Update**: Slider no longer require controller lock to modify.
- **Update**: Set T-Pose when editing projectors.
- **Fix**: We’ve fixed some broken style on missing thumbnail metadata.
- **Fix**: Projector widget type interface has been fixed.
- **New**: We have added multilayer example in the character.
- **New**: Now we can zoom to the character face.
- **Update**: Gamepad vertical sensibility has been lowered.
- **Fix**: We’ve fixed color bar widget.
**`Village Demo:`**
- **New**: A new example for the “How to call Material Variations” has been added.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: We’ve baked sphere instance for the Museum level.
- **Removed**: Camera panning has been removed.
- **Update**: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
- **Fix**: We’ve fixed Bandit Skeletal Mesh scale.
- **Fix**: Animations have been reuploaded with the correct scale.
- **Fix**: Pawn and instances scale in Village level fixed.
- **Fix**: Lights of Village and Infinite levels fixed.
- **Improve**: Hover and focus style of float bars has been improved.
- **Removed**: We have removed our focus dashed outline.
- **Improvement**: Style improved of color widgets.
- **Improvement**: We’ve removed the need for controller lock to modify the demo UI floating slider bars.
- **Update**: Demo HUD has been updated.
- **Removed**: Redundant HUD functionality has been removed.
- **New**: Demo UI color widget value and saturation bars are now dynamic.
- **Fix**: Color widget slider handle darkening has been fixed.
- **Fix**: Fixed broken UI textures.
- **Improvement**: Improvements in the widget blueprints.
- **Fix**: We’ve reduced character radius for PS4.
- **Fix**: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
- **New**: We’ve enabled the back button to close the demo in android.
- **Fix**: Fix scrollbar flicker.
- **Fix**: Hoe color bar fix for IOS.
- **Fix**: We’ve fixed broken style on missing thumbnail metadata.
- **Fix**: Fixed projector widget type interface.
- **Update**: Removed bones from high LODs to fix mobile devices not rendering characters.
- **Update**: Rebaked all instances of the Museum level.
- **New**: We’ve added zoom to the character face on creation.
=Mutable Changelog=
List of changes for the different versions of Unreal Engine Mutable Plugin:
- [[mutable/unreal-engine-4/getting-started/changelog/1.6/|Changelog Mutable 1.6]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4.5/|Changelog Mutable 1.4.5]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4.2/|Changelog Mutable 1.4.2]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4/|Changelog Mutable 1.4]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.3/|Changelog Mutable 1.3]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.2/|Changelog Mutable 1.2]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.1/|Changelog Mutable 1.1 ]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.0/|Changelog Mutable 1.0 ]]
= Version 1.1 =
This version is for Unreal Engine 4.25
**`Mutable:`**
- **New**: We’ve added mutable texture reference counting to the instances to be able to decide which textures in the cache are actually worth blocking from GC during an update.
- **Fix**: Fixed some errors when changing states in the preview instance properties due to sorting states by name.
- **New**: We’ve added a tooltip that shows the name and the address of the Int Parameters.
- **Fix**: We now ensure copying android libs on deploy.
- **Fix**: Mesh conversion and skinning now work perfectly.
- **Update**: We avoid multiple Group Nodes using the same name.
- **New**: Added Copy/Paste/Reset to the Instance Editor.
- **Fix**: Fixed a Bug in the immediate release of texture memory system when working with models with LODs.
- **Update**: We’ve updated Customizable Objects and Customizable Object Instances icon colors.
- **Fix**: Layout generation fix for automatic LODs.
- **New**: We’ve added a mipmap to all textures per LOD when using automatic LODs.
- **Fix**: Duplicated Groups and Parameter names.
- **Update**: Convert meshes using rendering index buffs instead of import.
- **New**: Add blueprint access to cylindrical projector angle.
- **Update**: We’ve updated our warning/errors logs. Now more info is going to be given.
- **Fix**: We’ve fixed alpha slider from Multilayer projector, instance properties panel.
- **Fix**: Fixed crash when compiling only selected options in an empty Customizable Object.
- **Fix**: Fixes for non-unity builds.
- **Fix**: Modifying a parameter using an invalid index won’t crash now the engine.
- **New**: Added plugin icon. WIP Customizable Object and Customizable Object Icons.
- **Fix**: Fixed a crash when adding a new projector layer in the Customizable Object Instance Editor.
- **Update**: We’ve added a basic definition of ReferenceSkeletalMesh and Reference Texture to their tooltips.
- **Fix**: Instance properties UI now update after editing sliders.
- **Fix**: Post Duplicated and added warning when duplicated node ids are found.
- **Fix**: Changing float parameter names now updates their pin names correctly.
- **Fix**: Having an asset in an “inconsistent” state won’t crash the engine.
- **Fix**: After the first compilation of a CO, message “finished compiling” will appear correctly.
- **Update**: We have improved the display of multilayer projectors.
- **Fix**: UV display will show now all LOD possible. We’ve also added a suffix to differentiate LODs and materials with the same name.
- **New**: Added NodeTextureBinaries.
- **Fix**: We’ve fixed false positive warning about duplicated group nodes due to visiting an already processed CO.
- **New**: We’ve added LOD info to Skeletal Mesh Node Pin names.
- **Fix**: Now engine won’t crash when refreshing Skeletal Nodes with ShowLOD/Image pins on node disabled.
- **New**: We now force specific paths for android libs so that unreal build can guess the architecture that is being used.
- **Fix**: Now Vector Parameters can “Show Pin on Node” functionality.
- **Fix**: Engine won’t crash when updating distance to player due to partially destroyed pawn.
- **Update**: CentralActor is now handled by TWeakObjectPtr and not raw pointers.
- **Update**: We remove Export/Import Layout nodes from the context menu. Now Mesh Layouts are Single Output Nodes.
- **Fix**: No more crashes when changing to a SkeletalMesh with less LODs in the SkeletalMesh Node.
- **Fix**: No mode baking problems due to missing skin weights after regenerating imported model.
- **Fix**: Missing referenced nodes after duplicating Customizable Objects.
- **Fix**: Clip Mesh Morph rotation angle now updates correctly in real time.
- **Fix**: No more crashes after switching levels.
- **New**: Added missing functionalities for Advanced Preview Settings.
- **Update**: We’ve updated mutable core with fixes for wrapping projectors with multiple layout blocks.
**`Cyborg Demo:`**
- **Update**: We’ve added thumbnails to the shirt stickers.
- **Fix**: Color widget sliders now update on real time on gamepad.
- **Update**: We have reversed our controls on the projector widget.
- **Fix**: Gamepad/controller navigation has been improved.
- **Fix**: Splash for packaged projects should appear now correctly in consoles.
- **Fix**: Console title ID is now correctly set up.
- **Update**: We’ve updated our Splash.
- **Fix**: Refactor of the camera end projector controls, to fix some bugs and we’ve done some modifications.
- **Fix**: We decided to toggle off run time texture compression on states for the tattoos and eyes.
- **Fix**: T-Shirt sticker projection should be now set correctly.
- **Update**: Character instance for our Lobby has been updated.
- **New**: Our lobby characters are now fully animated.
- **Update**: Changed our UI text font.
- **Fix**: We’ve removed double negative that introduced differences in gamepad handling.
- **Improvement**: Projector widget initialization has been improved.
- **Update**: UV layouts and textures have been updated for Cyborg Arms and Trousers.
- **Update**: We’ve lowered settings for consoles.
- **Update**: Updated console branding.
- **Update**: UI textures compression mode updated to UI.
- **Fix**: Fixed some warning about Nodelds.
- **Fix**: When the focused widget gets collapsed, widget lost it’s focused. Now it works correctly.
- **Update**: We’ve changed Widget function names clearer.
- **Update**: Character’s states, tattoo thumbnails, icons for UI, controls description has been updated.
- **Fix**: Scars skin tone has been fixed.
- **Update**: Transition from TPose to Idle.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: We have removed camera panning.
- **Update**: Slider no longer require controller lock to modify.
- **Update**: Set T-Pose when editing projectors.
- **Fix**: We’ve fixed some broken style on missing thumbnail metadata.
- **Fix**: Projector widget type interface has been fixed.
- **New**: We have added multilayer example in the character.
- **New**: Now we can zoom to the character face.
- **Update**: Gamepad vertical sensibility has been lowered.
- **Fix**: We’ve fixed color bar widget.
**`Village Demo:`**
- **New**: A new example for the “How to call Material Variations” has been added.
- **Fix**: Color Sliders reset when moving the saturation or brightness to zero. It has been fixed.
- **Update**: We’ve baked sphere instance for the Museum level.
- **Removed**: Camera panning has been removed.
- **Update**: We now have the UI Buttons gamepad/keyboard focus act like if it was mouse focus.
- **Fix**: We’ve fixed Bandit Skeletal Mesh scale.
- **Fix**: Animations have been reuploaded with the correct scale.
- **Fix**: Pawn and instances scale in Village level fixed.
- **Fix**: Lights of Village and Infinite levels fixed.
- **Improve**: Hover and focus style of float bars has been improved.
- **Removed**: We have removed our focus dashed outline.
- **Improvement**: Style improved of color widgets.
- **Improvement**: We’ve removed the need for controller lock to modify the demo UI floating slider bars.
- **Update**: Demo HUD has been updated.
- **Removed**: Redundant HUD functionality has been removed.
- **New**: Demo UI color widget value and saturation bars are now dynamic.
- **Fix**: Color widget slider handle darkening has been fixed.
- **Fix**: Fixed broken UI textures.
- **Improvement**: Improvements in the widget blueprints.
- **Fix**: We’ve reduced character radius for PS4.
- **Fix**: Controller right thumb stick is was not able to rotate the camera outside the menu on both levels.
- **New**: We’ve enabled the back button to close the demo in android.
- **Fix**: Fix scrollbar flicker.
- **Fix**: Hoe color bar fix for IOS.
- **Fix**: We’ve fixed broken style on missing thumbnail metadata.
- **Fix**: Fixed projector widget type interface.
- **Update**: Removed bones from high LODs to fix mobile devices not rendering characters.
- **Update**: Rebaked all instances of the Museum level.
- **New**: We’ve added zoom to the character face on creation.
=Mutable Changelog=
List of changes for the different versions of Unreal Engine Mutable Plugin:
- [[mutable/unreal-engine-4/getting-started/changelog/1.6/|Changelog Mutable 1.6]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4.5/|Changelog Mutable 1.4.5]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4.2/|Changelog Mutable 1.4.2]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.4/|Changelog Mutable 1.4]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.3/|Changelog Mutable 1.3]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.2/|Changelog Mutable 1.2]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.1/|Changelog Mutable 1.1 ]]
- [[mutable/unreal-engine-4/getting-started/changelog/1.0/|Changelog Mutable 1.0 ]]