Version 1 vs 9
Version 1 vs 9
Content Changes
Content Changes
= Cyborg Demo =
This demo shows how to build a high-end 3D model with the best looking features.
= Village Demo =
This demo shows how to create a complex model with a lot of customization options. It also shows how to use it to create a player customization lobby, game-designed created instances to placa in a level, and procedural instances created on the fly.
(NOTE) The following demos are available for download either in their project or playable format in the [[ mutable/unreal-engine-4/getting-started/#download | Download section ]] of the [[ mutable/unreal-engine-4/getting-started/ | Getting Started ]] page.
= Village Demo =
This demo shows how to create a complex model with a lot of customization options. The quality level is for a game with many characters on screen. It also shows how to use it to create a player customization lobby, game-designed created instances to place in a level, and procedural instances created on the fly. It is also the demo that contains the data used for most examples and tutorials in this documentation.
The demo has 2 different levels:
* Village: It's an example of a pre-designed level with character instances designed in the editor like it would be done in an RPG village. There is also a spot where in-game customization of your character can be done.
{F102327, size=full}
* Infinite: It's an example of a precedurally genreated map, with random instances of a character. The random instances can be customized by the player as well.
{F102325, size=full}
= Cyborg and Weapon Demo =
This demo shows how to build a high-end 3D model with the best looking features. It also showcases an example of using Mutable for inanimate objects, in this case a customizable weapon. To work with this demo a workstation with 32Gb of memory is required.
{F341410, size=full}
{F341412, size=full}
(NOTE) The following demos are available for download either in their project or playable format in the [[ mutable/unreal-engine-4/getting-started/#download | Download section ]] of the [[ mutable/unreal-engine-4/getting-started/ | Getting Started ]] page.
= Village Demo =
This demo shows how to create a complex model with a lot of customization options. The quality level is for a game with many characters on screen. It also shows how to use it to create a player customization lobby, game-designed created instances to place in a level, and procedural instances created on the fly. It is also the demo that contains the data used for most examples and tutorials in this documentation.
The demo has 2 different levels:
= Cyborg Demo =* Village: It's an example of a pre-designed level with character instances designed in the editor like it would be done in an RPG village. There is also a spot where in-game customization of your character can be done.
This demo shows how to build a high-end 3D model with the best looking features{F102327, size=full}
* Infinite: It's an example of a precedurally genreated map, with random instances of a character. The random instances can be customized by the player as well.
= Village{F102325, size=full}
= Cyborg and Weapon Demo =
This demo shows how to create a complexbuild a high-end 3D model with a lot of customization options.th the best looking features. It also showcases an example of using Mutable for inanimate objects, It also shows how to use it to create a playerin this case a customization lobby,ble weapon. game-designed created instances to placa in a levelTo work with this demo a workstation with 32Gb of memory is required.
{F341410, and procedural instances created on the fly.size=full}
{F341412, size=full}