Version 7 vs 8
Version 7 vs 8
Content Changes
Content Changes
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Support =
Support for Mutable is provided through this site. Create new issues for bugs or questions, however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Status and support =
Support for Mutable is provided through this site. Create new issues for bugs or questions, however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
== Supported platforms ==
These are the supported platforms and their status. If your platform is not listed here, contact us for support. It may mean we are developing support for it but cannot be listed for legal reasons.
<table>
<tr>
<th scope="row"></th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 64 bit</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 64 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">OSX</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">XBox One</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Playstation 4</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Switch</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">IOS</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Android</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Stadia</th>
<td/><td/><td>✔</td><td/>
</tr>
</table>
== Feature development ==
Mutable has many features, but not all are at the same level of maturity. Please check the following table. If you require improvements in one specific feature, don't hesitate to contact us.
<table class="feature-table">
<thead>
<tr>
<th scope="row">Feature</th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
</thead>
<tbody>
<tr>
<th scope="row" style="text-align: left;">Mesh merging</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh removal of hidden parts</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh texture layout packing</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture layer blending</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture projectors</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Hierarchical object system</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object interaction variations</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data driven user-interface</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object States optimization</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">LOD Support</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data streaming</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
</tbody>
</table>
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Status and support =
Support for Mutable is provided through this site. Create new issues for bugs or questions, however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
== Supported platforms ==
These are the supported platforms and their status. If your platform is not listed here, contact us for support. It may mean we are developing support for it but cannot be listed for legal reasons.
<table>
<tr>
<th scope="row"></th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 64 bit</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 64 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">OSX</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">XBox One</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Playstation 4</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Switch</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">IOS</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Android</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Stadia</th>
<td/><td/><td>✔</td><td/>
</tr>
</table>
== Feature development ==
Mutable has many features, but not all are at the same level of maturity. Please check the following table. If you require improvements in one specific feature, don't hesitate to contact us.
<table class="feature-table">
<thead>
<tr>
<th scope="row">Feature</th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
</thead>
<tbody>
<tr>
<th scope="row" style="text-align: left;">Mesh merging</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh removal of hidden parts</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh texture layout packing</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture layer blending</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture projectors</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Hierarchical object system</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object interaction variations</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data driven user-interface</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object States optimization</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
<td style="text-align: center;"> </td>
</tr>
<tr>
<th scope="row" style="text-align: left;">LOD Support</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data streaming</th>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;"> </td>
<td style="text-align: center;">✔</td>
</tr>
</tbody>
</table>
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].