Version 13 vs 14
Version 13 vs 14
Content Changes
Content Changes
= Overview =
Welcome to **Mutable**! Mutable is a middleware to create character customization systems for games and other applications using Unreal Engine 4. At development time you can create objects and decide how they can be modified inside your project. Then Mutable builds instances of these objects at runtime based on options selected by the user or by your application. With Mutable you can clip and merge meshes, morph them, change texture colours, project images, and more. Mutable focuses on building these objects at runtime at the maximum performance, while giving your artists all the flexiblity they need. This middleware is built from the experience of developing character customisation systems for games like PUBG (PlayerUnknown's BattleGrounds), KUF2 (Kingdom Under Fire 2), or All Points Bulletin Reloaded (APB).
The most important starting point to learan about mutable is the documentation [[ /w/mutable/unreal-engine-4/ | Table of Contents ]].
We recommend you to also read the [[ /w/mutable/unreal-engine-4/faq/ | Frequently Asked Questions ]].
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
It is not allowed to ship any product with Mutable or containing Mutable-created assets unless one of the liceses above is obtained. Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Status and support =
Support for Mutable is provided through this site. Create new issues for bugs or questions, however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
== Supported platforms ==
These are the supported platforms and their status. If your platform is not listed here, contact us for support. It may mean we are developing support for it but cannot be listed for legal reasons.
<table>
<tr>
<th scope="row"></th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 64 bit</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 64 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">OSX</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">XBox One</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Playstation 4</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Switch</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">IOS</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Android</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Stadia</th>
<td/><td/><td>✔</td><td/>
</tr>
</table>
== Feature development ==
Mutable has many features, but not all are at the same level of maturity. Please check the following table. If you require improvements in one specific feature, don't hesitate to contact us.
<table>
<tr>
<th scope="row">Feature</th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh merging</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh removal of hidden parts</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh texture layout packing</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture layer blending</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture projectors</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Hierarchical object system</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object interaction variations</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data driven user-interface</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object States optimization</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">LOD Support</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data streaming</th>
<td/><td/><td/><td>✔</td>
</tr>
</table>
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].
= Overview =
Welcome to **Mutable**! Mutable is a middleware to create character customization systems for games and other applications using Unreal Engine 4. At development time you can create objects and decide how they can be modified inside your project. Then Mutable builds instances of these objects at runtime based on options selected by the user or by your application. With Mutable you can clip and merge meshes, morph them, change texture colours, project images, and more. Mutable focuses on building these objects at runtime at the maximum performance, while giving your artists all the flexiblity they need. This middleware is built from the experience of developing character customisation systems for games like PUBG (PlayerUnknown's BattleGrounds), KUF2 (Kingdom Under Fire 2), or All Points Bulletin Reloaded (APB).
The most important starting point to learan about mutable is the documentation [[ /w/mutable/unreal-engine-4/ | Table of Contents ]].
We recommend you to also read the [[ /w/mutable/unreal-engine-4/faq/ | Frequently Asked Questions ]].
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
It is not allowed to ship any product with Mutable or containing Mutable-created assets unless one of the liceses above is obtained. Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Status and support =
Support for Mutable is provided through this site. Create [[ /maniphest/task/edit/form/1/ | new issues for bugs or questions ]], however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
== Supported platforms ==
These are the supported platforms and their status. If your platform is not listed here, contact us for support. It may mean we are developing support for it but cannot be listed for legal reasons.
<table>
<tr>
<th scope="row"></th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 64 bit</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 64 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">OSX</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">XBox One</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Playstation 4</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Switch</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">IOS</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Android</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Stadia</th>
<td/><td/><td>✔</td><td/>
</tr>
</table>
== Feature development ==
Mutable has many features, but not all are at the same level of maturity. Please check the following table. If you require improvements in one specific feature, don't hesitate to contact us.
<table>
<tr>
<th scope="row">Feature</th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh merging</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh removal of hidden parts</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh texture layout packing</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture layer blending</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture projectors</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Hierarchical object system</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object interaction variations</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data driven user-interface</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object States optimization</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">LOD Support</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data streaming</th>
<td/><td/><td/><td>✔</td>
</tr>
</table>
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].
= Overview =
Welcome to **Mutable**! Mutable is a middleware to create character customization systems for games and other applications using Unreal Engine 4. At development time you can create objects and decide how they can be modified inside your project. Then Mutable builds instances of these objects at runtime based on options selected by the user or by your application. With Mutable you can clip and merge meshes, morph them, change texture colours, project images, and more. Mutable focuses on building these objects at runtime at the maximum performance, while giving your artists all the flexiblity they need. This middleware is built from the experience of developing character customisation systems for games like PUBG (PlayerUnknown's BattleGrounds), KUF2 (Kingdom Under Fire 2), or All Points Bulletin Reloaded (APB).
The most important starting point to learan about mutable is the documentation [[ /w/mutable/unreal-engine-4/ | Table of Contents ]].
We recommend you to also read the [[ /w/mutable/unreal-engine-4/faq/ | Frequently Asked Questions ]].
= Licensing =
Mutable for Unreal Engine 4 can be licensed directly from Anticto. It is offered under several different licenses to try to cover all needs:
* Per-project per-platform license
* Studio-wide license, with an unlimited number of projects and platforms
* [[ /w/mutable/unreal-engine-4/licensing/indie/ | Royalty-based license ]], suitable for smaller projects, and similar to the license available for Unreal Engine 4.
It is not allowed to ship any product with Mutable or containing Mutable-created assets unless one of the liceses above is obtained. Don't hesitate to [[ mailto:contact@anticto.com | contact us ]] if you need more information.
= Demos =
You can download the latest demos ready to run here:
| Demo | Version | Last update| Platforms |
|----------|-------|-----------|-----------|
| Cyborg | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
| Village | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] |
The source code and data for these demos is available with each released version of the plugin.
= Download =
| Unreal | Mutable | Date | Updated platforms |
|----------|-----------|-------|-----------|
| 4.24 | [[./changelog|1.0]] | 27th February 2020 | [[/w/mutable/unreal-engine-4/download-windows|`Windows`]] [[/w/mutable/unreal-engine-4/download-linux|`Linux`]] [[/w/mutable/unreal-engine-4/download-macos|`MacOS`]] [[/w/mutable/unreal-engine-4/download-android|`Android`]] [[/w/mutable/unreal-engine-4/download-ios|`iOS`]] [[/w/mutable/unreal-engine-4/download-ps4|`PS4`]] [[/w/mutable/unreal-engine-4/download-xboxone|`XBoxOne`]] [[/w/mutable/unreal-engine-4/download-switch|`Switch`]] [[/w/mutable/unreal-engine-4/download-stadia|`Stadia`]] |
= Status and support =
Support for Mutable is provided through this site. Create [[ /maniphest/task/edit/form/1/ | new issues for bugs or questions ]], however be aware that other users in the site may be able to see your items. For private inquires you can [[mailto:support@anticto.com | contact us]] directly.
We offer dedicated premium support for integration and optimisation in your project as well as development of new specific features or support for additional platforms that you may need.
== Supported platforms ==
These are the supported platforms and their status. If your platform is not listed here, contact us for support. It may mean we are developing support for it but cannot be listed for legal reasons.
<table>
<tr>
<th scope="row"></th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 64 bit</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Windows 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 64 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Linux 32 bit</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">OSX</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">XBox One</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Playstation 4</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Switch</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">IOS</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Android</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Stadia</th>
<td/><td/><td>✔</td><td/>
</tr>
</table>
== Feature development ==
Mutable has many features, but not all are at the same level of maturity. Please check the following table. If you require improvements in one specific feature, don't hesitate to contact us.
<table>
<tr>
<th scope="row">Feature</th>
<th scope="col">Planned</th>
<th scope="col">Testing</th>
<th scope="col">Implemented</th>
<th scope="col">Mature</th>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh merging</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh removal of hidden parts</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Mesh texture layout packing</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture layer blending</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Texture projectors</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Hierarchical object system</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object interaction variations</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data driven user-interface</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">Object States optimization</th>
<td/><td/><td>✔</td><td/>
</tr>
<tr>
<th scope="row" style="text-align: left;">LOD Support</th>
<td/><td/><td/><td>✔</td>
</tr>
<tr>
<th scope="row" style="text-align: left;">Data streaming</th>
<td/><td/><td/><td>✔</td>
</tr>
</table>
= Source code access =
If your organization has access to the development source code, you can find instructions [[ ./source | here ]].